
Shatter Flow
Ride the rail at full speed and blast through everything in your path. Wrist-mounted cannon blasters — fists enclosed, muzzle forward — fire spiked balls that crack glass, crystal and armour apart. Break. Flow. Conquer.
Independent VR studio
Latency Void makes hands-first VR games: rail shooters you blast through, puzzles that take over your living room, and shooters where your fingers are the weapon. Four titles are live on the Meta Quest Store today.

Ride the rail at full speed and blast through everything in your path. Wrist-mounted cannon blasters — fists enclosed, muzzle forward — fire spiked balls that crack glass, crystal and armour apart. Break. Flow. Conquer.
Every Latency Void title you can buy and play right now. Prices in USD, as listed on the store. Shatter Flow shows its real cover art; the other three tiles are original illustrations made for this page.
No live game matches that search. Try a different word — or clear the filters above.
In development at Latency Void — not yet released.

A hands-first VR game with no controllers: cartoon bugs invade your client's table, and you squash them with your bare hands — poofs, stars and splats, never gore. Run your own extermination business, earn coins, and work up from homes to cafés, restaurants and labs. Entered in the Meta VR Start Developer Competition.
Latency Void's second game, currently in development with a playtest planned for Oct–Nov 2026. No key art or store listing yet — this tile is a placeholder until there's something real to show.
Latency Void is an independent studio built around a single bet: virtual and augmented reality is where games go next. Every title is designed for the headset first — no ports, no compromises for a flat screen.
The through-line across the catalogue is your hands. Coloris and Finger Gun are played with hand tracking alone, Shatter Flow puts cannon blasters on your wrists, and Bugs Must Be Squashed is built entirely around slapping a table with your bare palms. If a game can be played with your hands, it should be.
The long-term goal: grow Latency Void into a studio focused only on VR games and AR applications.
All four live games are sold on the Meta Quest Store. Headset support can vary by title — each game's store page lists exactly which headsets it runs on.
Latency Void is an independent VR studio. This policy explains, in plain language, what information our website and games handle, why, and what choices you have. If something here is unclear, contact us using the developer contact details shown on the game's Meta Quest Store page.
Latency Void ("we", "us") develops and publishes VR games for Meta Quest. For purchases, accounts, headset features and platform services, Meta Platforms, Inc. is a separate controller of your data — Meta's own privacy policy also applies when you use a Quest headset or the Quest Store.
This showcase page is a static page. It does not run user accounts, does not ask you to sign in, and does not collect names, emails or payment details through the page itself. Links to the Meta Quest Store take you to Meta's site, where Meta's terms and privacy policy apply. Standard web hosting logs (such as IP address, browser type and time of visit) may be processed by the hosting provider to deliver and secure the page.
Depending on the title and the features you use, a game may handle:
We aim to collect the minimum needed for the game to function. If a specific title does not use a feature listed above, it does not collect that data for that feature.
Several Latency Void games are played with hand tracking, and Coloris uses mixed reality. This is central to how they work, so we want to be explicit:
We do not sell your personal information, and we do not use gameplay or hand-tracking data for third-party advertising.
We share information only as needed to operate: with Meta as the platform and store provider, and with service providers that help with hosting, analytics or crash reporting for a title (where used), under instructions to handle data only for us. We may disclose information if required by law or to protect players, our rights or the safety of others. If the studio is sold or transferred, information may transfer with it subject to this policy.
Save and progress data kept on your headset stays there until you delete the game data or uninstall. Any data we hold off-device is kept only as long as needed for the purposes above, then deleted or anonymised. We use reasonable technical and organisational measures for the scale of an independent studio, but no system is completely secure.
Our games are sold through the Meta Quest Store to users who meet Meta's account and age requirements for Quest. We do not knowingly collect personal information from children beyond what the platform provides for a permitted account. If you believe a child has provided us personal information directly, contact us via the store listing and we will look into deleting it.
We may update this policy as our games or the law change. The "Last updated" date at the top will change, and the current version will always be shown on this page. Material changes will be reflected here before or as they take effect for new data.
Questions about this policy or a privacy request: contact Latency Void using the developer contact / support details listed on the relevant game's page on the Meta Quest Store, or via the community linked from that listing. Please include the game name so we can locate the right information.
Short version: This website doesn't run accounts or payments. Our Quest games save progress on your headset, use hand tracking on-device to play, rely on Meta for purchases and accounts, and don't sell your data or record your home.